﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NL.Test
{
    public static class Program 
    {
        enum LiveMode { lmA, lmB, lmC };
        struct LiveMo { int x; string name; }
        static void Main(params string[] _parms)
        {
            nill _nn = new nill("f~2");

            int A = _nn.AsMin();
            float B = _nn.AsMaxFloat();

           

             nill LLMM = "lmb";

            LiveMode _LM = LLMM.AsEnum<LiveMode>();

    }
    }
}

